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Damage Fireflies Trial: Solo 28K+ Guide

Fireflies are the scarcest Arc enemy type in Spaceport — far fewer spawn per cycle compared to hornets or wasps, and they are never called in by snitches. Running this trial during the Hidden Bunker event on Spaceport lets you complete both the Damage Fireflies and the Damage Flying Arc Inside Spaceport Walls trials in a single 40-minute run, stacking both scores simultaneously.

TL;DR — Quick Guide

⚡ Fast Strategy

  1. Queue during Hidden Bunker on Spaceport. 40-minute run time, highest firefly density near the Arrival building and trench towers, and it counts toward both the Fireflies and the Damage Flying Arc trials at the same time. Track it on the events page.
  2. Set up a zipline train from South Trench Tower to Arrival building. Traversal is stamina-free; this is why you take blue shield over green.
  3. Snipe fireflies with the Jupiter from rooftops — you get eyes on spawn points the moment they appear and can kill them before players at ground level react.
  4. Cycle ~5 spawn points around the Arrival–trench tower corridor: center triple spawn, outside wall spawn, launch pad spawn, and the roaming spawn on the Arrival side.
  5. Kill hornets sitting on spawn nodes between cycles — they can block the next firefly from spawning at that location.
  6. Priority call: since other players are also running the Damage Flying Arc trial at the same time, they will target the fireflies too. Pick your priority — if you're going for the firefly score specifically, call your shot and take it fast.
  7. For the Damage Flying Arc trial side: bring snitch scanners (farmed beforehand), kill the called-in hornets with seeker grenades or wolf packs, or farm wasps — all count toward that trial.
  8. Wolf packs for rocketeers that slow your cycle, or to nuke a last-second firefly when the gate is closing.
  9. Coordinate the extract — ask players not to press the button early. An extra full minute is worth roughly two more fireflies (~1.7K damage).

Map View — Firefly Spawns & Zipline Route

Spaceport firefly spawn locations and zipline route for the Damage Fireflies trial during Hidden Bunker event

Spaceport — firefly spawns, zipline route, and ideal extract. Click to enlarge.

How Fireflies Behave

  • Fixed spawn nodes. Fireflies appear at consistent locations each cycle. Memorizing these spots is the biggest skill advantage in this trial.
  • Never called in by snitches. Every firefly you kill naturally spawned at its node — unlike hornets, you can't force them to appear. This is what makes the trial harder than the concurrent Damage Flying Arc objective, where any Arc enemy type counts.
  • Hornets block spawn nodes. A hornet sitting at a firefly spawn point can prevent the firefly from appearing that cycle. Clear them with a couple of shots and move on — the Hullcracker is intentionally not in this loadout. You're sniping from elevation with the Jupiter, not fighting at close range.
  • Spawn timing is inconsistent. Some nodes skip a cycle or spawn a hornet instead of a firefly. Recognize it early and don't wait for a spawn that isn't coming.
  • ~880 damage per firefly. With ~5 nodes cycling over 40 minutes, maximizing each cycle is what separates a 20K run from a 28K+ run.

Why Spaceport — Hidden Bunker Event

Hidden Bunker is a Spaceport event, not a separate map. When it's active, the 40-minute run time gives you significantly more cycles compared to shorter events. The Arrival building and trench tower area concentrates the most visible firefly spawns of any section, all within range of a two-point zipline train. You can check when Hidden Bunker is live on the events page.

Running this during Hidden Bunker also means the concurrent weekly trial — Damage Flying Arc Inside Spaceport Walls — is live at the same time on the same 2X multiplier. Every firefly, hornet, or wasp you kill inside the walls contributes to that trial too. One run, two trials progressed simultaneously.

💡 Other Map Options

Buried City is a decent alternative for the Damage Flying Arc trial — good arc density, viable if Hidden Bunker isn't available. However, Buried City doesn't have a Hidden Bunker equivalent event (no 40-minute window), so look for Close Scrutiny or Night Raids events there instead. Check the events page for active windows across all maps.

Bluegate is viable but has fewer visible firefly spawns from a single elevated position — more travel per kill compared to the Arrival corridor on Spaceport.

Loadout

Damage Fireflies trial loadout — Survivor, Blue Shield, Jupiter, Osprey, Photoelectric Cloak, Wolf Packs, Ziplines
Survivor More carry capacity for extra ammo and heals. Useful if you get knocked — a friendly raider might revive you.
Blue Shield Extra tank over movement speed. You're traversing by zipline, so the green shield's mobility bonus isn't needed.
Jupiter (×3) Primary weapon. Long-range sniper for picking fireflies out of mixed packs and tagging them across the corridor. You'll realistically use about 1.5 worth of ammo — three is insurance.
Osprey Secondary for aggroing fireflies from range when needed, or quick cleanup on nearby Arc.
Photoelectric Cloak Emergency escape if you pull too much aggro or a rocketeer locks on. Cloak and reposition instead of burning heals in a bad spot.
Wolf Packs (×several) Nuke rocketeers that stall your cycle. Also useful for nuking a firefly in the final seconds when you don't have time to aim. Seeker grenades work too for quick Arc cleanup.
Snitch Scanners Farm beforehand and bring in. Call in hornet packs deliberately — kill them fast with seeker grenades or wolf packs for the Damage Flying Arc trial progress.
Ziplines (×4) Build the South Trench Tower → Arrival train. One extra for the extract direction.
Snap Hook Close-range repositioning. Essential for reaching elevated spots fast from spawn.
Adrenaline Shots (×2 stacks) Bring a full stack in case you get a bad spawn far from the Arrival corridor — you'll need to sprint to position. Once the zipline train is up, they're for emergencies only.
Herbals + Vitas Spray Herbals for arc damage. Vitas spray for topping off the last 10–15 HP efficiently.

Firefly Spawn Locations

All key spawn points are within the corridor between South Trench Tower and the Arrival building — inside the Spaceport walls. Approximately 880 damage per firefly. Other players will also be watching these locations, especially from rooftops — getting elevated early on the zipline train lets you react to spawns faster than players at ground level.

Triple firefly spawn — center of the Arrival to trench tower corridor
Triple Spawn — Center Highest-value node. Three fireflies spawn in the center of the corridor. Don't miss this cycle — it's worth ~2.6K alone.
Firefly spawn on the outside of the Spaceport walls
Outside Wall Spawn One firefly spawns on the exterior of the Spaceport walls. Partially occluded — worth a short detour after clearing the Arrival-side nodes.
Firefly spawn near the launch pad
Launch Pad Spawn Predictable and visible from elevation. Tag it as part of your standard corridor sweep.
Roaming firefly spawn on the Arrival building side
Roaming Spawn — Arrival Side Inconsistent — sometimes a hornet spawns here instead of a firefly. If you see a hornet, the cycle's firefly is already gone. Move on.

⚠️ Clear Hornets From Spawn Nodes

A hornet sitting on a spawn node can block the next firefly from appearing at that location. Kill them quickly between cycles — a few shots is enough. Don't chase them off the node; just eliminate them and get back to watching the corridor.

Full 28K+ Solo Run

Full run demonstrating the zipline setup, spawn cycling, and how to pick fireflies out of mixed packs. The map overview at the end walks through each spawn location and the zipline route. Credit goes to Valliate for the video

Good luck, Raiders. Set up your train, watch the spawns, and extract clean.

//-Arc Raiders Hub

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