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Ship Model Locations in ARC Raiders — A Map, a Method, and One Suitcase Trick

Five tiny Ship Models are scattered across Riven Tides for the Last Resort event — four of which the Avian Alarm Raider Project quietly demands you cough up before May 25. They don't glow, they don't ping, and the loot pool is a little weirder than it looks. Here's every spawn that's actually working, plus the one trick that'll save you a wasted night of beachcombing.

TL;DR — what you actually need to know

  • Run the fixed spots first. Furniture and residential containers in the apartments. Less RNG, more loot, more fun.
  • Where they live: chairs, shelves, tables, control panels — and inside residential containers (suitcases, dumpsters, trash bags). Not weapon crates. Not raider caches.
  • Beachcombing works, but with a catch: only suitcases on the beach can pop ship models — not every blob the detector finds.
  • The RNG check that saves your night: first beach suitcase has ≤3 items? Bail and run the apartments — your round is cooked. 5+ items? Stay on the sand, you're cooking.
  • The detector wears out. Pack spares or you'll be staring at sand.
  • All five models confirmed. Even the cursed Leviathan's Crown — pulled from a suitcase, mid-beachcomb, on a good roll.
Show on map:
Ship Model spawn locations on the Riven Tides interactive map in ARC Raiders
Interactive Map

Every Ship Model Pin on Riven Tides

Each marker has an in-game screenshot — click to see the exact spot

Open Map →
📍 Living guide. Only spawns we've personally pulled (or that have solid community confirmation) make the list. New pins drop as we find them — check back during the event.

What Even Are Ship Models?

Decorative little miniatures the devs sprinkled across the world for the Last Resort event. They sit on chairs, shelves, tables, and the occasional control panel — no glow, no audio sting, no map marker. The only way you find them is by being the kind of raider who actually looks at furniture instead of speedrunning to the extract.

They pull double duty until May 25, 2026:

  • Merits — each model you turn in chips away at the event's three reward pages. Rarer model, more merits, fewer questions asked.
  • Avian Alarm fuel — four specific models are gating Stages 2 through 5 of the Raider Project. Skip them, skip the rewards.

The Four You Actually Need (Avian Alarm)

Ship Model Avian Alarm Stage Qty Needed Status
Twilight Compass Stage 2 ×5 Confirmed
Velocity Stage 3 ×5 Confirmed
Sirena Dorata Stage 4 ×5 Confirmed
Leviathan's Crown Stage 5 ×1 Confirmed — rare, beach suitcase pull

Want the full breakdown of every stage and reward? Avian Alarm Project guide is here.

Where to Camp: The Fixed Spots

Panorama Azzurro Hotel — Riven Tides

Panorama Azzurro hotel location on the Riven Tides map in ARC Raiders

If Riven Tides has a ship model honeypot, this faded beachside hotel is it. Panorama Azzurro is stuffed with the kind of furniture the devs apparently can't resist decorating — chairs, shelves, side tables, lobby surfaces. Multiple models confirmed inside. Clear room by room. The one you skip is the one the next squad picks up on their way through.

Riven Tides

Windsprite

Confirmed

Sitting pretty on a chair inside the Panorama Azzurro like it owns the place. Pinned on the interactive map. Heads up: Windsprite is not on the Avian Alarm shopping list — it's purely a merit dispenser for the Last Resort event. Tight on inventory? Sell it without guilt.

Riven Tides

Twilight Compass

Confirmed

Another chair-dweller in Panorama Azzurro, but this one you actually need — five of them — for Avian Alarm Stage 2. Multiple spawn points across the map; the easiest five-pack run is just methodically combing residential surfaces. Every pin is on the interactive map.

Riven Tides

Velocity

Confirmed

The friendly one. Velocity shows up on chairs and furniture both indoors and outdoors, and as a bonus it also drops from residential containers — suitcases, dumpsters, trash bags. Five needed for Avian Alarm Stage 3, and frankly you'll probably trip over this many in a single run.

Riven Tides

Sirena Dorata

Confirmed

This one likes variety. Sirena Dorata pops out of shipping containers, suitcases, and trash bins, and randomly turns up sitting on control panels in the stacking yard like it's clocked in for a shift. Five for Avian Alarm Stage 4. Every confirmed spot is pinned on the interactive map.

Riven Tides

Leviathan's Crown

Confirmed

The white whale. Pulled — eventually — out of a suitcase mid-beachcomb, after many painful empty-handed sessions and one suspiciously generous one. Avian Alarm Stage 5 only asks for ×1, which is mathematically polite but also a hint at how rare this thing is. The RNG check below was the difference between giving up and getting it, so read that bit carefully. Beach zone markers are on the interactive map.

They're Hiding on Other Maps Too

Grandioso Apartments on Buried City and Ruby Residents and Pale Apartments on Dam Battlegrounds highlighted as ship model spawn locations in ARC Raiders

Plot twist: Riven Tides doesn't have a monopoly. The residential apartment blocks on at least two other maps are also seeded with ship models. From my runs and a handful of community reports, the rules shift slightly — they show up on the same kinds of surfaces (chairs, shelves, tables), but on these other maps it's been furniture only. No container drops confirmed yet.

Location Map Models Found Status
Grandioso Apartments Buried City Up to Velocity Confirmed
Ruby Residents Dam Battlegrounds Up to Velocity Confirmed
Pale Apartments Dam Battlegrounds Up to Velocity Confirmed

Velocity tier and below: personally pulled. Leviathan's Crown on furniture off Riven Tides is currently a single Reddit sighting — flagged but not yet verified.

I haven't put in enough Buried City or Dam runs to personally confirm Sirena Dorata or the Crown at these spots — but one redditor swears they pulled the Leviathan's Crown off furniture on a non-Riven-Tides map, which would mean the loot pool is roughly the same across residential zones. Worth a peek if you're already on those maps for other contracts. If you confirm one, send it our way and we'll pin it.

Beachcombing: A Lottery Ticket With Sand In It

Player using the Dockmaster's Detector for Beachcombing on Riven Tides in ARC Raiders, with map showing the beachcombing area

The Beachcombing map condition lets you wave the Dockmaster's Detector over the sand and dig up whatever the loot fairy buried — weapon cases, ammo, meds, mines, the occasional buried tick (yes, really), and once in a blue moon a blueprint that makes the whole session worth it. Ship models can roll into the table too. That's how the Leviathan's Crown finally came out of hiding for me.

One thing to lock in early: only suitcases drop ship models on the beach. Not the weapon cases, not the medkits, not whatever weird metal box gives you 30 nails. Suitcases are just one container type in a wide rotation, so most of your digs are aiming at the wrong target if models are what you're after.

The 30-Second RNG Check

Beachcombing loot tables aren't constant. Some sessions are stingy, some sessions are generous, and you can read which one you're in from the very first suitcase you crack:

  • ≤ 3 items inside? Your room is cooked. Pack it up, walk to the apartments, run furniture instead.
  • 5+ items inside? You're in a juicy lobby. Stay on the beach and keep digging — this is when the rare stuff actually shows up.

This held up across multiple sessions for me. Anecdotally, late-night runs with thin player counts felt noticeably worse than peak-hours runs — make of that what you will, but the suitcase test is the only thing that's predictive in real time.

⚠️ The sand bites. Mines can spawn underground — the interact prompt warns you before you dig, so defuse first, jump off second, or you're tasting fragments on the way down. Ticks also like to hide under the surface, because of course they do.

One more nasty surprise: the Dockmaster's Detector is degradable. It will absolutely die on you mid-run. Pack at least one spare, or your beachcombing session ends with you doing slow walking laps on a beach. Where to get more detectors here.

Real talk: I sank a full evening into beachcombing and walked away with nothing but sand in my boots. Came back the next day, hit the suitcase RNG check, saw a fat one, and the Crown popped within the hour. If I'm doing this over, I'm doing the apartments first — more models per minute, more ambient loot, more variety, more fun. But beachcombing on a generous roll? Genuinely a vibe. The buried-loot lottery has a satisfying rhythm to it that the fixed-spawn grind doesn't.

The one rule I'd actually live by: start every beach session by cracking one suitcase. Three or fewer items in there and you're in a bad timeline — leave. Otherwise, hang around. Trust the loot table, not the vibes.

Quick Tips Before You Drop

  • No glow, no ping, no mercy. You need eyes on it for the interact prompt to even appear — sprint past, miss everything.
  • Furniture worth checking: chairs, shelves, tables, mantels, window ledges. Anywhere a person would put a tiny statue if they had taste.
  • Containers that count: suitcases, dumpsters, trash bags. Residential-style stuff. Weapon crates and raider caches don't drop these.
  • Beachcombing rule: suitcases only. Everything else the detector finds is a different loot pool.
  • Suitcase = your RNG meter. ≤3 items inside, get out. 5+, lock in.
  • Pack a spare detector. The first one always dies before you're done.

Every confirmed pin is on the Riven Tides interactive map, beachcombing zones included. Each marker has a screenshot of the exact spot — fewer "wait, where?" moments, more pickups. Good hunting.

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