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Toxic Swamp Event: Air Purifiers, Thermal Rocks & New Map Condition Guide

So Cold Snap has wrapped up, and I got curious about what's coming next. You know that trick where you can advance your PC clock and see future trials? Yeah, I did that. Set my date to January 19th and 26th, and holy hell—Toxic Swamp is coming. Not just a reskinned Cold Snap either. We're talking air purifiers you need to keep powered, thermal rocks to hunt down and deliver, and toxic fumes that'll mess you up. With the official Escalation roadmap now confirmed and only one week left in January, Toxic Swamp is dropping next Tuesday, January 27th, 2026.

✅ FINAL UPDATE: January 23rd - Roadmap Confirms Toxic Swamp for Next Tuesday

Embark Studios just released the official Escalation roadmap covering January through April 2026, and it confirms what we've been tracking: January's Headwinds update includes a "new minor map condition."

Here's why we can now say with near certainty that Toxic Swamp drops next Tuesday, January 27th, 2026:

  • Official roadmap confirms a new map condition for January
  • Only one week left in January, and next Tuesday (27th) is the final patch day
  • Toxic Swamp assets are already in the game client (verified through leaked trial data)
  • The trial leaks were surgical—4 out of 5 trials matched both weeks, proving the event was ready but deliberately hidden
  • No other map condition has been teased—Toxic Swamp is the only one we've seen evidence for

What happened on January 19th & 20th: The January 19th trials arrived with the Toxic Swamp-specific trial replaced (as predicted), and the January 20th patch was minimal—just bug fixes. This told us the dev team was holding back content for a later-month release, likely to polish the event after the holiday break.

Now with the roadmap confirmed and Arc Raiders' consistent Tuesday patch schedule, there's no other realistic window. It's happening next Tuesday.

For a complete breakdown of the Escalation roadmap and what's coming in the next four months, check out our full roadmap analysis.

🔄 UPDATE: January 19th - Trial Replacement Pattern Confirmed

January 19th arrived and the new trials dropped. Here's what happened: the "Deliver Thermal Rocks" trial I leaked? It's been replaced with "Damage Flying Arc". But here's the kicker—every other trial matched my predictions exactly.

This wasn't random. The devs deliberately cut that one trial. Next week's trials (January 26th) show the same pattern—the "Air Purifiers" trial got replaced with "Damage Bastions."

What this proved: The leak was accurate, the event was ready, but Embark deliberately hid the Toxic Swamp-specific trials from time-travelers. With the roadmap now confirmed (January 23rd) and only one week left in January, we know it's coming next Tuesday.

Week 1 Toxic Swamp trials - Deliver Thermal Rocks
This is what popped up when I set my date to Jan 19th—the leaked "Deliver Thermal Rocks" trial that got replaced with "Damage Flying Arc" in the actual release

⚠️ Heads Up: This is Based on Leaked Data

Everything in this guide comes from advancing my system clock and pulling trial data straight from the game client. As a game dev myself, I know this stuff can change before release. The January 19th update above proves that—devs changed one trial but kept the rest identical. I'll keep updating this as things develop.

What I Found in the Trials

So I jumped forward one and two weeks (Jan 19th and 26th) and pulled the trial data. Both weeks had brand new "Toxic Swamp" objectives that look like a full-blown map condition, not just a trial modifier. But when January 19th actually arrived, the devs had swapped out the most interesting trials.

Week 1 Trials (January 19th) - What Actually Happened

  • Damage Queens or MatriarchsMatched prediction
  • Search First Wave HusksMatched prediction
  • Damage Flying ArcReplaced "Deliver Thermal Rocks"
  • Deal Damage to ShreddersMatched prediction
  • Open Arc ProbesMatched prediction

The fact that 4 out of 5 trials matched perfectly proves this wasn't random—the devs deliberately cut the Toxic Swamp trial.

Week 2 Trials (January 26th) - Leaked Data

  • Damage BastionsPredicted: "Keep Air Purifiers Powered On"
  • Destroy Ticks, Fireballs and Pops
  • Damage Wasps
  • Harvest Plants
  • Damage Rocketeers, Leapers or Bastions

Same pattern as Week 1—the Air Purifiers trial got replaced. The devs are definitely hiding the Toxic Swamp mechanics from time-travelers.

Week 2 Toxic Swamp trials - Air Purifiers
Week 2 trials showing the Air Purifiers objective: Keep Air Purifiers Powered On during Toxic Swamp - Clean Air

Breaking Down the New Mechanics

Thermal Rocks

Week 1 references Thermal Rocks—basically new collectibles you'll need to hunt down and deliver somewhere (I'm betting Hydroponic Domes on Dam Battlegrounds). This is giving me similar vibes to how Cold Snap changed the game, but instead of just "don't freeze to death," you're actively collecting and delivering stuff.

Here's something interesting: there are already "Volcanic Rocks" in the game that do literally nothing. You can pick them up and throw them, but that's it. Are these related to thermal rocks? Will they suddenly matter? We'll see.

Air Purifiers & Clean Air Zones

Week 2 gets wild: "Keep Air Purifiers Powered On during Toxic Swamp - Clean Air". This tells me a lot about how the event will work:

  • Stationary Purifier Machines: There'll be fixed purifiers somewhere (my money's on Hydroponic Domes) that you need to keep running
  • Wave-Based Toxic Gas: That "during Toxic Swamp" phrasing? Yeah, the gas probably comes in waves, not 24/7.
  • You'll Need to Power Them: Could be thermal rocks, could be those "broken air filters" we currently just recycle for materials. Maybe both?
  • Safe Zones: Purifiers probably create clean air bubbles where you can breathe safely (be ready for PvP if you're in an aggressive lobby)

The trial screenshot shows a computer station that looks exactly like Hydroponic Domes interior on Dam—the swamp section. I don't think it's a coincidence.

New Theory: ARC Defense Mode?

Here's a wild idea I just had: what if turning on the air purifiers attracts ARC enemies? Think about it—this is a PvPvE game. The trial says "Keep Air Purifiers Powered On," not just "Turn them on." That "keep" implies active defense.

My speculation: Maybe the swamp became toxic because ARC dropped some kind of weapon (dirty bomb? toxic payload?) to kill off Raiders. So when you power up purifiers to clean the air, ARC robots hear that and swarm the location to shut them down. You'd need to constantly fight off waves of ARC enemies to keep the purifiers running.

This would make perfect sense from a game design perspective:

  • Creates PvPvE tension—you're fighting ARC while vulnerable to other Raiders
  • Explains why it's a trial (requires actual combat skill, not just fetch quests)
  • Fits the "during Toxic Swamp" phrasing (active defense during the event window)
  • Gives those Hydroponic Dome interiors a purpose beyond just scenery

Could be totally wrong, but it would be way more interesting than just "deliver items and walk away." We'll find out soon enough.

Air purifier control panel location prediction
My prediction: Left is the current game (filtration machines next to AC units in Hydroponic Domes). Right is where I think they'll place the air purifier control panel from the trial screenshot. Those filtration machines didn't exist for no reason.

Toxic Fumes: Health or Stamina Drain?

Cold Snap slowly kills you when you're outside. Toxic Swamp needs to be different or it's just Cold Snap with a green filter. Here's what I think could happen:

  • Stamina Drain: Makes way more sense. Can't sprint, can't dodge roll, can't climb. Forces you to plan your routes. There are already stamina-draining gas grenades in the game, so the system exists.
  • Health Drain: The boring option. Just Cold Snap but green.
  • Combo Attack: Slower stamina regen + minor health drain? Could be interesting tactically.

Oh, and those gas masks you find lying around that do absolutely nothing? I'm calling it now—they're about to become useful.

It's Very Likely Dam Battlegrounds

All the evidence screams Dam Battlegrounds:

  • The map literally has massive swamp areas around Hydroponic Domes. It's in the name.
  • The trial screenshot interior? That's 100% Dam hudroponc dome architecture. I've died there enough times to know.
  • Cold Snap hit all maps, but Embark's been doing map-specific events now (Blue Gate's Locked Gate, Hidden Bunker). Makes sense they'd give Dam its own thing.
  • "Toxic Swamp" isn't exactly subtle naming here.

Could it hit other maps too? Maybe. But if I'm loading into Dam next week and there's no toxic gas, I'll eat my keyboard.

💭 Reddit is Having a Moment

The Arc Raiders subreddit immediately lost it when this leaked. Best comment: "Toxic swamp? Did Miyazaki join the dev team??" (For non-Souls players: FromSoftware's Hidetaka Miyazaki is infamous for putting poison swamps in every single game. It's a meme at this point.)

Some people think it'll just be Cold Snap with a green filter. I really hope Embark doesn't do that. One player suggested stamina drain instead of health damage, which would actually make this tactically different and way more interesting. Fingers crossed they went that route.

What This Might Mean Long-Term

Wait, Is There a New Map Coming?

So here's something wild: Embark showed this screenshot during their 2023 GDC talk. It's got this toxic green puddle in a crater, structures that don't match ANY current map. Could this be a full Toxic Swamp map down the line? Or just early Dam concept art? No clue, but it's interesting timing.

Potential new toxic swamp map from Embark's GDC talk
From Embark's 2023 GDC talk—this doesn't match any current map. Coincidence? I think not.

I actually built an interactive board analyzing this and other potential new map leaks. Vision cones, marker groups, the whole deal. Check it out if you're into that kind of detective work.

Thermal Rock Spawn Guide

I've already created a thermal rock spawn locations guide with my predictions on where they'll spawn (based on environment art analysis). Once the event drops, I'm immediately updating it with confirmed locations, interactive markers, and efficient farming routes—same treatment as my Candleberry guide. If you need to farm thermal rocks for trials, bookmark that guide now.

Embark's Building a Weather System

Look at the pattern: Cold Snap (freezing), Hidden Bunker (underground), Locked Gate (timed access), and now Toxic Swamp (hazardous atmosphere). Embark's clearly building a robust environmental condition system. As a game dev, I respect this approach—reusable systems that create variety without reinventing the wheel every time.

What's next? Community's already speculating:

  • Volcanic/Heat Map: Those volcanic rocks gotta be used for something, right? Summer-themed map incoming?
  • Radiation Zones: Similar to toxic gas but different damage model
  • Electrical Storms: Actually already in the game as Electromagnetic Storm events with lightning strikes

When's This Actually Dropping?

Final Answer: Next Tuesday, January 27th, 2026

After tracking leaks since early January, the January 19th and 20th updates, and now the official Escalation roadmap release on January 23rd, we can finally say with confidence: Toxic Swamp is dropping next Tuesday, January 27th, 2026.

Here's how we got here:

  • Early January: Trial leaks showed Toxic Swamp mechanics for January 19th and 26th
  • January 19th: Trials arrived with Toxic Swamp-specific ones surgically replaced, but 4/5 trials matched perfectly—proving the leak was accurate
  • January 20th: Minimal patch (just bug fixes), confirming the dev team was holding back bigger content
  • January 23rd: Official Escalation roadmap released, confirming January's Headwinds update includes a "new minor map condition"

Why it has to be next Tuesday:

  • Only one week left in January
  • Arc Raiders patches on Tuesdays—January 27th is the final patch day of the month
  • Roadmap commits to January delivery
  • Event assets are already in the client, ready to activate
  • No other map condition has been teased or leaked

The devs needed extra time after the holiday break to polish the event, which explains why they held it back from mid-January. Now with the roadmap confirmed and one week remaining, there's no other window. It's happening next Tuesday.

Arc Raiders Toxic Swamp Release Date

Confirmed Release Date: Tuesday, January 27th, 2026

On January 23rd, 2026, Embark Studios released the official Escalation roadmap covering January through April 2026. The roadmap explicitly lists a "new minor map condition" as part of January's Headwinds update.

Why we're certain it's Toxic Swamp:

  • Leaked trial data from early January showed Toxic Swamp mechanics ("Deliver Thermal Rocks," "Keep Air Purifiers Powered On")
  • January 19th trials proved the leak was accurate—4 out of 5 trials matched perfectly, with only the Toxic Swamp-specific trial replaced
  • Event assets are already in the game client, verified through file inspection
  • No other map condition has been teased by Embark or found in the files
  • Only one week left in January, and Arc Raiders patches every Tuesday

Timeline recap: The devs clearly needed extra polish time after the holiday break—the January 20th patch was minimal (just bug fixes), signaling they were holding back major content. Now with the roadmap confirmed, only one patch day remaining in January (the 27th), and the roadmap's commitment to deliver in January, there's no other realistic window.

Mark your calendars: Tuesday, January 27th, 2026. I'll update this guide immediately when the event goes live with confirmed mechanics, spawn locations, and optimization strategies.

📝 I'm Tracking This Actively

This guide started with leaked trial data from advancing my system clock, and the January 19th trial changes proved the leak was accurate—4 out of 5 trials matched perfectly both weeks. The devs just swapped out the Toxic Swamp-specific trials to hide the mechanics from time-travelers.

Now it's officially confirmed. The Escalation roadmap released on January 23rd guarantees a new map condition for January, and with only one week left in the month, Toxic Swamp drops next Tuesday, January 27th, 2026.

Once the event goes live, I'll immediately update this guide with:

  • Confirmed mechanics (stamina drain vs health drain, how air purifiers actually work, etc.)
  • Real in-game screenshots and footage from the live event
  • Confirmed thermal rock spawn locations and optimal farming routes
  • Air purifier locations, power requirements, and defense strategies
  • Updated meta loadout recommendations based on actual gameplay
  • PvP hotspots and safe zone strategies

The URL stays the same—bookmark this page and check back after Tuesday's patch. See you in the swamp.

What to Prep Right Now

Loadout suggestions:

  • Stack stamina shots if it drains stamina (my guess)
  • Healing items if it's just Cold Snap 2.0
  • Gas masks—might finally be useful, we'll see
  • Extra inventory space for thermal rocks

Where to scout:

  • Hydroponic Domes on Dam—I'm 90% sure this is ground zero
  • Swamp areas around the Domes
  • Science outposts for air purifiers
  • Learn Dam's indoor routes now—might save your life

I'll update this with confirmed spawn locations and strategies once the event drops!

💬 Let's Theory-Craft Together

Want to discuss theories, coordinate thermal rock farming routes, or just geek out about game mechanics? I'm hanging out in our Discord with other Raiders who are equally hyped about this.

🎮 Join the Discord

I'll drop real-time updates when the event launches. See you topside.

Don't die to the gas, Raiders.

//-Arc Raiders Hub (solo dev, game dev, probably too invested in this game)