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Arc Raiders Frigate Guide

The Frigate is Frozen Trail's endgame: an ARC warship that patrols the Rust Belt as a map condition, with the Hydra on its deck and rare tech inside. Getting on board is the easy part. Staying alive up there takes a full squad, a real loadout and a plan for the flying ARC. This guide is written from our own first run, which boarded, found the Hydra and died to the Rocketeers and Fireflies that spawn on deck.

🔄 This guide is being updated

Written on launch day from one run. We'll add the full route, the remaining puzzles, the Hydra fight and the loot as we clear it.

When the Frigate Is Up

The Frigate is a map condition. When it's active, the map screen lists ARC Frigate under the map name, and you'll see the ship hanging over the map. You can't destroy it with weapons; you board it and work through it.

The Pendola Pass map with ARC Frigate listed as the active map condition
"ARC Frigate" under the map name means it's active this raid. Screenshot: Arc Raiders Hub.

How to Board the Frigate

  1. Find a moving platform. Round ARC platforms ride up and down between the ground and the Frigate's underside.
  2. Climb onto one while it's low. Step on top so you're standing on the disc.
  3. Use Disrupt on its centre. That's the breach-style interaction that sends the platform up.
  4. Ride it up and step off onto the hull. From there you can move around freely. The objective changes to Find a way on top of the Frigate.
Standing on a round ARC platform with the Disrupt prompt in its centre
Stand on the platform and Disrupt it to send it up. Screenshot: Arc Raiders Hub.
Riding the platform up to the Frigate. Footage: Arc Raiders Hub.
Arriving under the Frigate with the objective Boarding the Frigate: Find a way on top of the Frigate
Off the platform: now find a way on top. Screenshot: Arc Raiders Hub.
💡 The platform is the dangerous bit

You're slow and in the open on the way up. We had friendly Raiders around us, so it was calm, but in a hostile lobby this is where you'd get shot. Clear the area first, and don't ride up alone if a squad is watching the platforms.

On Board: Puzzles Need Three Players

The hull is a maze of ledges, vents and fins with loot containers tucked along it. Search them as you go; one of ours held ARC Thermo Lining.

The route upward is gated. At least one stage is an elevator with a Move Up panel that needs three players pressing buttons at once. Two people can't do it. Come as a trio, or make friends with the Raiders you meet on board.

A Raider at the Move Up panel of the Frigate's three-player elevator
The Move Up elevator needs three players on the buttons. Screenshot: Arc Raiders Hub.
A round loot container on the Frigate's hull with a Search prompt
Loot containers sit along the hull. Screenshot: Arc Raiders Hub.

The Hydra and the Flying ARC

Once you're up top, the objective becomes Damage a Hydra. The Hydra is a three-section turret built into the deck, and Embark describes it as a squad killer that guards both the Frigate and the Emperor. Its gun pairs target different players, so spread out instead of stacking behind one piece of cover.

On the Frigate's deck with the objective Damage a Hydra and a turret firing ahead
The next objective: Damage a Hydra. Screenshot: Arc Raiders Hub.
A round Hydra socket set into the Frigate's deck
One of the Hydra's sockets on deck. Screenshot: Arc Raiders Hub.

The Hydra isn't the only threat. Rocketeers and Fireflies spawn on the Frigate, and they're what killed us. Rocketeers hit hard from range, and Fireflies set you on fire, which drains you fast while you're also dodging the Hydra.

A Raider on fire on the Frigate's deck while Fireflies attack
Fireflies joining the fight. This is where our run ended. Screenshot: Arc Raiders Hub.
⚠️ Known issues at launch

Embark lists two Frigate bugs: the Hydra can see and shoot through walls in the Cargo area, and standing on the side of the Cargo drop can eliminate you instantly. Don't trust cover in the Cargo area, and stay off that ledge.

What to Bring

Free kits aren't allowed on the Frigate, so you're risking a real loadout. Make it count:

ItemWhy
Energy weaponsOur pick for the ARC-heavy fights on board. Bring enough Energy Clips; traders now cap how many you can buy per day.
WolfpackAn epic grenade that splits into 12 homing missiles, 166 damage each, with a 100 m homing range. Made for Rocketeers and Fireflies.
Powered DescenderIf you have one, carry it in case you need to get back to the ground in a hurry.
Shield and healingFire damage from Fireflies stacks up while you're fighting the Hydra. Heal early.
HullcrackerThe launch patch buffed it against armor plates, which suits ARC fights.

Squad Up or Team Up

  • Three is the number. The Move Up elevator needs three players, so a duo will stall partway up.
  • Friendly Raiders help. Other squads on board often have the same problem. Proximity chat and a wave go a long way; ours worked with us all the way to the Hydra.
  • Be ready to fight anyway. Between the Hydra, Rocketeers and Fireflies, the Frigate is a fight even in a friendly lobby.

What We're Still Confirming

  • The full route on top, every puzzle after the elevator, and how the Hydra fight ends.
  • Where Amplification Modules drop on board, and the rest of the loot.
  • How long the Frigate stays, and which maps it visits besides Pendola Pass.

Sources: our own launch-day run, the Frozen Trail 2.0 patch notes and Embark's launch announcement. Header image: Embark Studios.